Files

70 lines
3.5 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.easing = {
// No easing, no acceleration
linear: function (t) { return t; },
// Accelerates fast, then slows quickly towards end.
quadratic: function (t) { return t * (-(t * t) * t + 4 * t * t - 6 * t + 4); },
// Overshoots over 1 and then returns to 1 towards end.
cubic: function (t) { return t * (4 * t * t - 9 * t + 6); },
// Overshoots over 1 multiple times - wiggles around 1.
elastic: function (t) { return t * (33 * t * t * t * t - 106 * t * t * t + 126 * t * t - 67 * t + 15); },
// Accelerating from zero velocity
inQuad: function (t) { return t * t; },
// Decelerating to zero velocity
outQuad: function (t) { return t * (2 - t); },
// Acceleration until halfway, then deceleration
inOutQuad: function (t) { return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t; },
// Accelerating from zero velocity
inCubic: function (t) { return t * t * t; },
// Decelerating to zero velocity
outCubic: function (t) { return (--t) * t * t + 1; },
// Acceleration until halfway, then deceleration
inOutCubic: function (t) { return t < .5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; },
// Accelerating from zero velocity
inQuart: function (t) { return t * t * t * t; },
// Decelerating to zero velocity
outQuart: function (t) { return 1 - (--t) * t * t * t; },
// Acceleration until halfway, then deceleration
inOutQuart: function (t) { return t < .5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t; },
// Accelerating from zero velocity
inQuint: function (t) { return t * t * t * t * t; },
// Decelerating to zero velocity
outQuint: function (t) { return 1 + (--t) * t * t * t * t; },
// Acceleration until halfway, then deceleration
inOutQuint: function (t) { return t < .5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t; },
// Accelerating from zero velocity
inSine: function (t) { return -Math.cos(t * (Math.PI / 2)) + 1; },
// Decelerating to zero velocity
outSine: function (t) { return Math.sin(t * (Math.PI / 2)); },
// Accelerating until halfway, then decelerating
inOutSine: function (t) { return -(Math.cos(Math.PI * t) - 1) / 2; },
// Exponential accelerating from zero velocity
inExpo: function (t) { return Math.pow(2, 10 * (t - 1)); },
// Exponential decelerating to zero velocity
outExpo: function (t) { return -Math.pow(2, -10 * t) + 1; },
// Exponential accelerating until halfway, then decelerating
inOutExpo: function (t) {
t /= .5;
if (t < 1)
return Math.pow(2, 10 * (t - 1)) / 2;
t--;
return (-Math.pow(2, -10 * t) + 2) / 2;
},
// Circular accelerating from zero velocity
inCirc: function (t) { return -Math.sqrt(1 - t * t) + 1; },
// Circular decelerating to zero velocity Moves VERY fast at the beginning and
// then quickly slows down in the middle. This tween can actually be used
// in continuous transitions where target value changes all the time,
// because of the very quick start, it hides the jitter between target value changes.
outCirc: function (t) { return Math.sqrt(1 - (t = t - 1) * t); },
// Circular acceleration until halfway, then deceleration
inOutCirc: function (t) {
t /= .5;
if (t < 1)
return -(Math.sqrt(1 - t * t) - 1) / 2;
t -= 2;
return (Math.sqrt(1 - t * t) + 1) / 2;
}
};